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SNG spawn times + rematch option

F_IvanovicF_Ivanovic Member Posts: 2,410
edited October 2015 in Feedback & Suggestions
OK, so in the SNG lobby only 1 table is spawned at any 1 time unless someone regs it. But when that happens, it can still take a while to spawn another one. Sometimes it's 15/20 secs other times it seems to take a minute or longer? 

Anyway, the main problem with this comes to when rematching on a SNG. If 2 DYMs finish for me at same time I can only click rematch on one of them with the other table saying there are no tables available at this time. Or the same thing can happen if a DYM at the same time happens to spawn right as my game finishes.

Is there a reason why it's not close to instantaneous that a new game should spawn as soon as someone regs one? Since this would fix this problem. Another suggestion could be to have 2 games of each particular thing in lobby although this might clog up the lobby a bit more, so former solution seems preferable.

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2nd thing is when you click rematch in a HU hyper and an opponent doesn't reject and you then have to wait the full 15 or 20 secs (can't remember which atm!) before you click play again. With a DYM if you click rematch it automatically regs you in one if available so why can't it be that when you click rematch in hypers it will automatically reg you one if your opponent declines? So you can just click rematch then close the table straight away and don't have to wait till click "Play again"

Comments

  • F_IvanovicF_Ivanovic Member Posts: 2,410
    edited October 2015
    Bump?
  • Sky_SamTSky_SamT Member, Administrator, Moderator Posts: 984
    edited October 2015
    Hi Ivanovic,

    The reason that the lobby can take a while to produce another table is down to the mechanism that refreshes it behind the scenes. This refreshes at regular time intervals to avoid an overload of calls in the lobby which would slow it down even more.

    As you say adding 2 of each game in the lobby is likely to clutter the lobby and could lead to fewer games starting and longer waiting times.

    The rematch in a Heads up Sit and Go benhaves differently from a DYM or 6 max table to give both parties the chance to accept the rematch and play each other again. If clicking rematch again automatically put you in a seperate Sit and Go it could put you in game with a different opponent.
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