Would like to know what peoples thoughts are regarding GTO solvers such as Piosolver and the like.
I can certainly see the benefits for the high(est) stakes cash and HU regs on Sky but it seems a bit overkill for Sky MTTs, especially as a lot of hand review videos on youtube etc. involve the hand being analysed using a GTO solver. Would I be right in thinking that?
Do any of the MTT regs, particularly the high stakes regs, use a GTO solver as part of their study? Is it something you should be looking at getting if you want to improve or is it only something you should really be looking at if you were playing super high stakes on Stars for example?
Any thoughts appreciated.
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2) How is villain deviating from that
3) How can I exploit that
4) To what extent should I exploit that
If you don't know no.1 then it's pretty tough to do the others. That said, there are plenty of videos that show PIO examples and training sites that cover a lot of concepts without you actually having to run sims yourself.
I think for low stakes on Sky it would be useful to have a few general ideas, but your time and money would be much better spent improving other areas
Podcast 75 @ time stamp: 26:14
https://carroters.podbean.com/
@FeelGroggy doing "ok" is like saying Man City might be able to beat a premiership side, on a good day.
Enough said for me
This problem occures all the time in nature and human history. Any time individual agents are competing in a group setting this problem occurs. It is the reason free markets fail. Evolution came up with a number of solutions. These solutions are aimed at introducing new incentives (punishments and rewards) into the system such that hurtfull actions for the group are no longer +EV for the individual. Examples of these solutions include the concept of a ruler who punishes individuals that hurt the groupEV.
If the market for violence is left completely free everyone would end up killing each other, since it would often be +ev to murder someone and take their belongings. However the resulting society would be -ev for everyone. So we introduce a regulator into the market that punishes those who commit violence. Suddenly it becomes -ev to kill your elderly neighbour since you would go to jail.
Social shaming is another solution. When doug polk creates a video about some angleshooter, he is defending the groupEV by adding the threat of social punishment to all potential angleshooters. Angleshooting might be +ev if no1 finds out. However with the threat of social punishment it suddenly might become -ev (unless you are already shun from the community in which case you have nothing to fear). Of course evolution didnt design Doug Polk to waste his time creating youtube videos when he could be doing +ev things instead! So we, the group, give him what he deserves, social credit in the form of youtube likes and respect. thus changing his incentives and making it +ev for him to create the video.
Emotional states like anger are another solution. If some guy steals 1$ from you, it is -ev for you to try to chase him, not worth the time. However if he knows you are not gonna chase him, he might be more likely to try to steal from you. So in the equilibrium everyone steals the 1$ and no1 chases. The way out of this prisoners dillema is by introducing emotions into the system, temporary states of mind in which it is impossible for you to behave rationally. Whereas normally you would care only about your own EV, if you are under the influence of these emotions you can no longer think clearly ,you are forced to care only about hurting the ev of the other player. This leads to a new equilbrium in which everyone chases and no1 steals.'