**Sky - Can we please have the standard SnG Structure amended as per BorinLoner's post below**Hi All,
There was something mentioned here a while ago about trying to get more action going on the regular SnGs because they never seem to run but ntohing more seems to have been done about it.
I've been doing the DYM laddering thing on here and there are 200+ people registered on the thread to take part which is probably already 10 times the player base who ever even consider regging for a standard SnG
![;) ;)](https://community.skypoker.com/resources/emoji/wink.png)
So I'm thinking abuot putting together some kinda competition for standard SnGs to get people playing them. IMO they're a lot more fun than DYMs and teach some skills which are missing from DYMs like going for the win.
I'll need to speak to Sky to see if we can get some prizes but I'm sure they'd be happy if it can get some games going for a format that practically never runs, so first I'm just trying to see if there is interest in this and whether people would start giving them a go if
1) There was a comp
2) The games actually filled up when you regged.
Post up if you have any ideas or what kinda BI range you'd play if they did run.
Comments
Defnitely i think normal sng's would attract new players. I'm sure i would give them a go but hard to see me moving off the dym's permanently.
And yeah I've heard that story before lol, so many people become DYM junkies on here cos no other SnGs run.
So much more fun imo and much better money up top.
1: 10/20
2: 25/50
3: 40/80
4: 50/100
75/150
5: 100/200
150/300
6: 200/400
250/500
7: 300/600
8: 400/800
9: 500/1000
10 Minute Clock
As it is, they turn into a crapshoot far too early. If Sky wants decent numbers playing in these, they have to compete with the structures available on the other sites.
Also, reckon the more the games fill up, the more random passersby will just see them and reg, then see they filled up quick and come back etc to get numbers up, so not sure if we should limit it to only forumites
I'm hoping that if we bring in this new 'thing' then Sky will be persuaded to fix the structures if only as a tester to see how it goes. If there are X number of players that say I will play them IF you fix the structure, I can't see why they wouldn't, it's not like the games are running well atm.
If they improved the structures to what has been said above by BL then I would play em -
i would play sng more often but as been said before they need to resort to a playable structure.
5 year ago it was simple. 1 structure (10/20 15/30 25/50 75/150 100/200 150/300 200/400 300/600 400/800) and a choice of 2 lengths of blinds standard=10 mins speed=5mins. starting stack was 1500
i was happy to play them like that then and i would be more than happy to play them with this structure again. the only thing that put me off a little back then was the top heavy payout but thats been changed to imo a better 65/35.
i would love to know if anything came out of Scotty77 thread on the state of sng.
yeah i would be interested in a comp, anything that could boost numbers.
I would definitely approve of introducing or re-introducing turbo SNG's, though. Same blind levels with a faster clock.
Would prefer 10-max to 6-max personally, not sure why Sky don't offer this (or indeed cash 10-max, but that's another thread)
Would probably enter 'steps' SNGs, the ones where (assuming 10-max) top 2 get a free entry to next BI level, 3rd & 4th get a free retry at the current level, at some of the higher levels 5th/6th get a free entry to the next level down, other players lose their fee... I guess this is similar in some ways to the DYM challenge (which I'm sure I ought to try one day!) but gives a more structured approach will all Sky players can be involved in, not just forum users. It's always nice as a small stake player to think there is a shot at turning a small fee into, say, £1k if I can luckbox my way up all levels and cash in the highest level SNG - and for the more skilled players, they can buy in direct to the top level and know they have a massive edge against players who have fluked their way to that level.
Agree with Borin re: the levels involved, would be nice to have the choice of normal/speed/turbo clocks within that, but appreciate too much choice may be a bad thing while building liquidity and it probably makes sense to just have speed clock to start (not too slow for the action junkies, not too fast to make it a crapshoot for those of us that like a bit of play).
Games gotta fill up quickly, that's what put me off the Omaha DYM challenge... I get bored waiting 15+ mins to get a game started, start other games then don't want to leave the other games, so have too many tables open (= lag and, = progressively poor play!)
Would also like to see the shootout format come into the game, although appreciate even on a site with larger player pool this isn't the fastest filling type of tournament. Used to love playing them myself though, knowing that if you cash round 1 you are freerolling the next 3 rounds (if you keep progressing). Not far removed from bounty hunters I guess, so maybe they will be a popular addition here? May be a template to get people into playing SNGs?
Not sure how a cash champ type comp would work if Sky went down that route, but am sure I'd play a low-level band non-stop for a few weeks if there was a chance of winning a few extra quid.
Sorry for the ramble... in short... bring in 10-max... run £1 to £1000 (or equivalent) steps... bring in SNG shootouts... I'll play lots of SNGs and hopefully others will too
As for giving the people the type of tournaments they want, again I agree. However if we're talking about the standard SNG's, they need changing. Whether there's a forum competition, promotion or nothing at all, if people are ever to play these in significant numbers the structures need to be improved because at the moment they play so much worse than the same games on Stars. That's true of both 6-max and 9/10 handed tables.
I agree also with shakinaces that there's no reason to play SNG's if they're going to take an eternity to fill. It's a big problem Sky has that you can load up Stars and be playing inside two minutes, though. It's always going to be tricky for Sky to draw players away from Stars to play these. Maybe that's why Sky don't put any effort into this at all - They've given up the ghost.
I do have a few ideas in my head of potential things to encourage action in these games but it's clear people aren't going to play them without a more reasonable structure. Most of us play purely for fun and not for money but most of us don't find it much fun when the rake/poor structure leave a game having no edge.
So my first step is to try to get the structures amended (wish me luck!) even if it's only on a trial basis at first. I'm thinking basically BL's blind structure with a 5 min blind (turbo) and a 10 min blind (regular) but for the time being and to try to maximise liquidity in the games probably best to just start with 1 type.
I'll keep you posted.
Turbo.
Hyper Turbo.