Yeah.. i agree the turbo "clock" could be amended to say 3 or 4 mins but the difference is huge between these games when it comes down to stacking off in level 2-4... also you have to bear in mind... the chips are not always split 50:50 for every hand.... so comparing the starting effective stacks is pretty skew imo...
At the moment you guys have 4 HU games, 7min, 5min, 2min, 2min.... something better on the clock/stack depth front for turbos does make sense. However, the structure of the hypers should not be adjusted in any way or form in my opinion.
The same (and fastest structure at stars) mirrors that of the hypers here. This should be your base point imo for the fastest hu sng at sky and then work towards finding something in between the "speed" and "hypers".
Also please add headsup Omaha no limit normal sngs or turbos/hypers or something else that us regs can start playing... pretty please!!!!
Yeah.. i agree the turbo "clock" could be amended to say 3 or 4 mins but the difference is huge between these games when it comes down to stacking off in level 2-4... also you have to bear in mind... the chips are not always split 50:50 for every hand.... so comparing the starting effective stacks is pretty skew imo... At the moment you guys have 4 HU games, 7min, 5min, 2min, 2min.... something better on the clock/stack depth front for turbos does make sense. However, t he structure of the hypers should not be adjusted in any way or form in my opinion. The same (and fastest structure at stars) mirrors that of the hypers here. This should be your base point imo for the fastest hu sng at sky and then work towards finding something in between the "speed" and "hypers". Also please add headsup Omaha no limit normal sngs or turbos/hypers or something else that us regs can start playing... pretty please!!!! Posted by TPTP123
Under NO circumstances should the turbo clock be 4 min blinds. we have 2 and 5 already, so 3 is std for turbos, that is fine. Otherwise you will have almost the same problem distinguishing between a turbo and a speed.
I can understand the reasoning for the requested changes but ultimately sky will look at the impact changes in blind structures has on the bottom line. They are giving away double points, which will hit them in the pocket anyway and if the changes means less volume played then its lose lose for sky.
In Response to Re: HU sng blind structures. (fao sky sng structure guy/SkyPeter!) : Under NO circumstances should the turbo clock be 4 min blinds. we have 2 and 5 already, so 3 is std for turbos, that is fine. Otherwise you will have almost the same problem distinguishing between a turbo and a speed. I can understand the reasoning for the requested changes but ultimately sky will look at the impact changes in blind structures has on the bottom line. They are giving away double points, which will hit them in the pocket anyway and if the changes means less volume played then its lose lose for sky. Posted by ACEGOONER
Out of 3 or 4 I would go with 3 if i owned sky.
But you completely missed the main point to my post, which was DO NOT tamper with the hypers just because they are perfect. Its the turbos that need adjusting. clock and even blind structure. hypers = no change!!!!
In Response to Re: HU sng blind structures. (fao sky sng structure guy/SkyPeter!) : Out of 3 or 4 I would go with 3 if i owned sky. But you completely missed the main point to my post, which was DO NOT tamper with the hypers just because they are perfect. Its the turbos that need adjusting. clock and even blind structure. hypers = no change!!!! Posted by TPTP123
The intention of the OP was for turbo structures to be reviewed, not hypers which are in line with industry standards. Sky will decide if revamping turbos is good for them in terms of turnover etc, I suspect having faster turbos means more revenue. Im easy either way and can play both structures.
prob off topic but they're not the same game, level 1 is completely different. At 33x you cannot apply the same pressure by winning first hand as you can in hypers with a single pfr & cbet.
Additionally, the turbos will have more fold equity as the fish will not stack off as lightly purely because the numerical value is double what it would be in a hyper!! I'm actually talking sense....
after level 2 yeah its pretty much like having a go on gf's twin sister.
As notice by benc, the blind structures on the HU Hyper and Turbo are now more closely aligned, meaning you can enjoy both. Thanks for the feedback all and good luck at the tables. Posted by Sky_Dave
Before this is put to bed, I have to say having played these most of today that we have gone a bit OTT with the new struc. Goldenballz suggested that one layer is taken out and I agree wholeheartedly.
I think we need to strip out one of the levels either 10/20 or 30/60 (from memory historically we went from 25/50 to 40/80) as against a tighter player they can take an eternity to finish. ROI may increase but volume has already significantly reduced and doesnt compensate. It was possible to play 20 games an hour. Now thats nearly impossible.
In Response to Re: HU sng blind structures. (fao sky sng structure guy/SkyPeter!) : Before this is put to bed, I have to say having played these most of today that we have gone a bit OTT with the new struc. Goldenballz suggested that one layer is taken out and I agree wholeheartedly. I think we need to strip out one of the levels either 10/20 or 30/60 (from memory historically we went from 25/50 to 40/80) as against a tighter playerthey can take an eternity to finish. ROI may increase but volume has already significantly reduced and doesnt compensate. It was possible to play 20 games an hour. Now thats nearly impossible. Not good in the run up to double points week. Posted by ACEGOONER
He didn't
They don't
It's supposed to provide an alternative to hyper turbos, and speeds.
It does.
After 10 mins in a hyper, u have effective stacks of 8xbb.
After 10 mins in a turbo u have effective stacks of 14xbb
After 10 mins in a speed u have effective stacks of 20xbb
After 10 mins in a reg speed u have effective stacks of 30xbb
If you want to player a hyper, they are still in the lobby. Under their correct title.
Hyper.
Nothing has changed in regards to the hyper turbos.
The only thing that is changed is that turbos r now turbos. As the name suggests they should be.
The turbo structure may or may not be perfect. I don't know, I'm no expert. But it's much much better than it was.
Personally i'm very happy with the structure, having spoken to Ace i understand his point but from a selfish point of view i feel very comfortable playing them now much more so than i did playing them before the changes and similarly to when i used to play thousands of them. Having played loads of each structure i think each offers something different now as highlighed above by JJ which is good for customers and good for sky.
In Response to Re: HU sng blind structures. (fao sky sng structure guy/SkyPeter!) : He didn't They don't It's supposed to provide an alternative to hyper turbos, and speeds. It does. After 10 mins in a hyper, u have effective stacks of 8xbb. After 10 mins in a turbo u have effective stacks of 14xbb After 10 mins in a speed u have effective stacks of 20xbb After 10 mins in a reg speed u have effective stacks of 30xbb If you want to player a hyper, they are still in the lobby. Under their correct title. Hyper. Nothing has changed in regards to the hyper turbos. The only thing that is changed is that turbos r now turbos. As the name suggests they should be. The turbo structure may or may not be perfect. I don't know, I'm no expert. But it's much much better than it was. Posted by DOHHHHHHH
All I am asking for is one level to be stripped out, which brings it back to the same structure as a few years back that everyone is happy with.
At the end of the day JJ we play the site day in day out, you dont. So when changes like this happen we have every right to question them.
In Response to Re: HU sng blind structures. (fao sky sng structure guy/SkyPeter!) : All I am asking for is one level to be stripped out, which brings it back to the same structure as a few years back that everyone is happy with. At the end of the day JJ we play the site day in day out, you dont. So when changes like this happen we have every right to question them. Posted by ACEGOONER
What about the thousands of other people who play here day in day out?
And who never read the forum, nevermind post?
The changes are best for the site moving forward. It baffles me that it takes a thread like this to bring it to the attention of the powers that be, but it did, and they've changed it for the better.
What I like, u like, Benc likes etc is irrelevant.
This isn't my ideal structure for a HU game, it's just a lot better than it was.
I repeat, if you want to play a hyper turbo, they are still available in the lobby and probably run more than any other type of HU sng. You wont have a problem getting games.
In Response to Re: HU sng blind structures. (fao sky sng structure guy/SkyPeter!) : What about the thousands of other people who play here day in day out? And who never read the forum, nevermind post? The changes are best for the site moving forward. It baffles me that it takes a thread like this to bring it to the attention of the powers that be, but it did, and they've changed it for the better. What I like, u like, Benc likes etc is irrelevant. This isn't my ideal structure for a HU game, it's just a lot better than it was. I repeat, if you want to play a hyper turbo, they are still available in the lobby and probably run more than any other type of HU sng. You wont have a problem getting games. Posted by DOHHHHHHH
I didnt suggest that the blind structures revert to hyper turbos, just the way they where before. We are talking about fine tuning here. If there is a silent majority theres not a lot you can do about it apart from encouraging them to come forward.
Comments
Hypers should obv stay the same cos it's how they are on every other site.
Turbos just need a couple of blind levels inserting so they go back to what they were like 6 months ago.
This, with 2 minute levels still, looks a lot more balanced (better) to me!
I wouldn't have a problem with the 20/40 being included or excluded!
But 10 minutes play with balanced increments before we get 10x effective seems about right to me.
Maybe swap 20/40 for 10/20?
Either of those 3 structures above would be a great improvement!
They don't
It's supposed to provide an alternative to hyper turbos, and speeds.
It does.
After 10 mins in a hyper, u have effective stacks of 8xbb.
After 10 mins in a turbo u have effective stacks of 14xbb
After 10 mins in a speed u have effective stacks of 20xbb
After 10 mins in a reg speed u have effective stacks of 30xbb
If you want to player a hyper, they are still in the lobby. Under their correct title.
Hyper.
Nothing has changed in regards to the hyper turbos.
The only thing that is changed is that turbos r now turbos. As the name suggests they should be.
The turbo structure may or may not be perfect. I don't know, I'm no expert. But it's much much better than it was.
At the end of the day JJ we play the site day in day out, you dont. So when changes like this happen we have every right to question them.
And who never read the forum, nevermind post?
The changes are best for the site moving forward. It baffles me that it takes a thread like this to bring it to the attention of the powers that be, but it did, and they've changed it for the better.
What I like, u like, Benc likes etc is irrelevant.
This isn't my ideal structure for a HU game, it's just a lot better than it was.
I repeat, if you want to play a hyper turbo, they are still available in the lobby and probably run more than any other type of HU sng. You wont have a problem getting games.
But it doesn't really matter what I think now, this structure, or this structure slightly tweeked is a huge improvement on the previous structure.
Think the thread, and the consequent changes, have made the site a better place to play, and therefore have been a success.
I don't expect a reward, dw sky.
Run good karma might just happen naturally