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***Sit and Go*** Discussion to boost liquidity

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  • DOHHHHHHHDOHHHHHHH Member Posts: 17,929
    edited December 2012
    In Response to Re: ***Sit and Go*** Discussion to boost liquidity:
    Well, I've just spent the better part of half an hour reg'd for 6-max SNG's at £11 and £5.50 and not one person showed any interest in joining me. The SNG lobby is depressing. Sort it out, Scotty! I would prefer it if this thread wasn't forgotten.
    Posted by BorinLoner
    Should have posted here first, you'd have got a game within minutes ;)

    +1 tho, gr8 work on the forum recently BL. 

    The HU sng thing isn't really an issue imo. Dont think they/we can moan when we pay 50% less rake than dym/sng-ers. 

    Altho some kinda incentive to get more people playing HU sngs wudnt go amiss.

    A HU sng "action hour" where points r doubled sometime between 4-7pm wud be great. 
  • tierceltiercel Member Posts: 325
    edited December 2012
    I play the odd heads up but they always seem to take too long to get interesting. 10/20 blinds with a 100chip stack sends me to sleep. faster moving blinds and a 50/100 start would be more like it.


    n Response to Re: ***Sit and Go*** Discussion to boost liquidity:
    In Response to Re: ***Sit and Go*** Discussion to boost liquidity : Should have posted here first, you'd have got a game within minutes ;) +1 tho, gr8 work on the forum recently BL.  The HU sng thing isn't really an issue imo. Dont think they/we can moan when we pay 50% less rake than dym/sng-ers.  Altho some kinda incentive to get more people playing HU sngs wudnt go amiss. A HU sng "action hour" where points r doubled sometime between 4-7pm wud be great. 
    Posted by DOHHHHHHH
  • BorinLonerBorinLoner Member Posts: 3,863
    edited December 2012

    Not heard anything about any potential SNG promotions just yet. It would be nice to know if anything is in the works.

    I think there needs to be some attention paid to the blind structure of the regular SNG's before any promotion kicks off. Right now, they play out more like a turbo:

    LevelBlindsMinutes
     
     
       
    110.00 / 20.007
    220.00 / 40.007
    330.00 / 60.007
    450.00 / 100.007
    5100.00 / 200.007
    6200.00 / 400.007
    7300.00 / 600.007
    It could really do with 75/150 and 150/300 levels being introduced. I'm not a huge fan of the 7 minute blinds either and certainly would prefer 10 minute levels but that's not so bad. With these blind jumps you just end up in a crapshoot far too early.
  • scotty77scotty77 Member Posts: 4,970
    edited December 2012
    I'll give this a nudge to the guys at HQ.  Thought not sure when they start their Christmas Holidays so it may take a while.
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